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3Ds MAX ESSENTIAL

What is 3Ds Max?

3Ds Max is a professional 3D modelling, animation, and visualisation software developed by Autodesk. It is widely used in industries such as architecture, interior design, film, gaming, and product design to create stunning and realistic 3D models, animations, and visualisations. 3Ds Max provides a comprehensive set of tools and features that allow users to bring their creative ideas to life in a virtual 3D environment.

Why is the 3Ds Max Essentials course important?

What is 3Ds Max?

3Ds MAX ESSENTIAL Course Outline

If you’re looking to master the essentials of 3Ds Max, CADD BIM is the best institute in Lucknow offering an outstanding 3Ds Max Essentials course. This course is designed to provide an understanding of the fundamental concepts and tools used in 3Ds Max, a leading software for 3D modeling, animation, and visualization. Upon completion of the 3ds Max Essentials course, students can further enhance their knowledge by enrolling in the advanced course, which delves deeper into the intricacies of the software, enabling them to create complex and realistic 3D designs and animations.

Course Description

Autodesk 3Ds Max Design Essentials Training provides a thorough grounding in 3Ds Max Design Software. On completing the course you will be able to produce basic 3D modeling, apply material, rendering the scene and creating animation. Class numbers are small (maximum eight trainees), meaning that trainees have their sample opportunity to discuss the specific requirements and any problems that they are having in 3Ds Max Design with the trainer. The course is designed for the busy professional. It is short and intensive, combining lecture, demonstration and hands-on practice. Full details are provided below:

Course OBJECTIVES

  • Navigate Autodesk 3ds Max Design user interface.
  • To be able to use basic Autodesk 3ds Max Design commands for professional 3D model, design and rendering.
  • Understand concept and technique in the 3D modeling.
  • To be able to provide complete rendering and animation.
  • LENGTH:

    60 Hours Training Program

    3Ds MAX ESSENTIAL Course Outline

    Introduction to Autodesk 3ds Max

  • Overview
  • Visualization Workflow
  • The Autodesk 3ds Max Interface
  • Preferences
  • Setting the Project Folder
  • Configure Paths
  • Display Drivers
  • Viewport Display and Labels
  • Autodesk 3ds Max Configuration

  • Viewport Configuration
  • Viewport Navigation
  • Object Selection Methods
  • Units Setup
  • Layer and Object Properties
  • Basic Modeling Techniques

  • Model with Primitives
  • Applying Transforms
  • Sub-Object Mode
  • Reference Coordinate Systems and
  • Transform Centers
  • Cloning and Grouping
  • oly Modeling with Graphite Tools
  • Statistics in Viewport
  • Modeling From 2D Objects

  • 3D Modeling from 2D Objects
  • Drawing 2D Lines
  • The Lathe Modifier
  • 2D Booleans
  • The Extrude Modifier
  • The Sweep Modifier
  • Ripple Modifier
  • Noise Modifier
  • Lattice Modifier
  • Edit Spline Modifier
  • Use of Normal Modifier
  • Waves Modifier
  • Using Snaps for Precision
  • Trimming and Welding Splines
  • Understanding Mesh and Poly Objects
  • Working with ProBoolean
  • Using Shapemerge
  • Merging Objects
  • Editing 2D Shapes
  • Building with AEC Walls
  • Adding a Bevel Profile Modifier
  • Creating Outline Shapes
  • Introducing Compound Objects
  • Using the Conform Paint Tool
  • Exploring More Editable Poly
  • Editing the Map Scalar Modifier
  • Assembling Project Files

  • DWG Link and Import Options
  • Importing &Linking with Revit
  • Data Linking and Importing
  • Compound Object

  • Terrain Objects
  • Loft Objects
  • Boolean
  • Shape Merge
  • Materials

  • About Spaces
  • Process of Creating Spaces
  • Guidelines for Creating Spaces
  • About Zones
  • Process of Creating Zones
  • Guidelines for Creating Zones
  • Building Performance Analysis

  • Introduction to Materials
  • Understanding Maps and Materials
  • Managing Materials
  • Standard Materials
  • Material Shaders
  • Assigning Maps to Materials
  • Opacity, Bump, and Reflection Mapping
  • ental ray Materials
  • Learning the Arch & Design Material
  • Setting Material ID’s
  • Assigning a Multi/Sub-Object Material
  • Using an Autodesk Library Material
  • Adding a UVW Map Modifier
  • Using Map Patterns
  • Mapping Coordinates and Scale

  • Mapping Coordinates
  • Mapping Scale
  • Spline Mapping
  • Introduction to 3ds Max Lighting

  • Local vs. Global Illumination
  • Fundamentals of Standard Lighting
  • Learning Direct and Indirect Light
  • Types of Standard Lights
  • Shadow Types
  • Advanced Lighting

  • Photometric Light Objects
  • Daytime Lighting
  • Adjusting Physical Sky
  • Adjusting Physical Sky
  • Understanding Indirect Light
  • Calculating Indirect Illumination
  • Working with Final Gather
  • Setting Final Gather Bounces
  • Using Sky Portals
  • Learning about Global Illumination
  • Setting Interior Night Lighting
  • Using Photometric Web Files
  • Enabling Global Illumination
  • Rendering

  • Introducing Rendering
  • Learning About Still Images
  • Understanding Still Image Resolution
  • Rendering Still Images
  • Setting Render Presets
  • Rendering Animations
  • Understanding Image Resolution for Animations
  • Setting Animation Resolution
  • Creating a Preview Animation
  • Understanding Animation File Types
  • Visualizing Realistic Lighting with iRay
  • Adjusting Exposure
  • Rendering a Final Image
  • Camera

    Understanding the Camera’s Importance
  • Discovering Depth of Field
  • Adding Depth of Field to Control Focus
  • ultiple Camera
  • Creating Hierarchies
  • Animation

  • Understanding Animation Concepts
  • Discovering Object Animation
  • Exploring Keyframe Animation
  • Keyframing a Moving Object
  • Understanding Path Animation
  • Learning Camera Animation Basics
  • Animation Controls
  • Walkthrough Animation
  • Animation Output
  • Effects and Dynamics

  • Understanding Particle Effects
  • Creating a Particle Flow
  • Discovering 3ds Max Dynamics
  • Simulating Rigid Bodies
  • Using Render Effects
  • Activating Mental Ray Camera Glare
  • Animation Output Adding a Volume Fire Effect
  • For Enrollment

    Take a step ahead towards a rewarding career in architecture, where best knowledge is aligned with latest technological practices. Register now to build your future in the realm that merges art, science and innovation

    +91 7619019090

    caddbimcenter@gmail.com

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